General Locations

 

 

Dùnadunn- Ellandria's capital city, where the white castle sits at the convergence of the Three Sacred Rivers
Miramoor- the seaside city of Clann Marr, (House of Water)
Keth K'shel- the central city of Clann Càirn (House of Stone) built into the mountain of K’Shel, also known as the Silent City and the Veiled City
Ezduril- a large, temporary prison in the land of the stone singers. Executions are performed here.
Ériathar- central village of Clann Tenne (House of Fire)
Édras- a northern village of fire shifters where Nova, Aislinn, and Fiona grew up
The Badlands- a desolate wasteland where criminals are banished
The Grasslands- a large, vast prairie where the House of Pegasus and several other minor houses dwell
The Borderlands- the arid lands that run along the Southern Mountains, forming a natural border between Ellandria and the Badlands. The Houses of Fire, Stone, Sand, and Destiny dwell in this region.
The Northlands- the clans and lands along the Northern Mountains, which include the Ellandri, along with the Houses of Wind,
The Wood- a large forest with trees as big as redwoods. Home to Clann Làrr
The Deep Wood-the most ancient, untouched part of the forest. Its keeper is Lorcan.
Gom Haddah- an ancient gateway/portal that the Ellandri used to return from Earth over a thousand years ago. Site of the Great Explosion.
Aeadar- the Space Between, limbo, purgatory. Aislinn dwells here when she’s waiting to respawn.
The Three Sacred Rivers- named for the three races on Ellandria—the Shaenar (Ancient ones/Ellandri), the Aefraen (Half-Breeds/Supers), and the Daeona (Common folk/Humans)